Meet Me in the Metaverse: Understanding Users’ Perception of Themselves in Immersive Meetings

In recent years, there has been increasing emphasis from researchers and practitioners on preparing for the future of personal computers, particularly smart glasses. Major tech companies like Microsoft, Meta and Apple have made significant developments in this area with products such as Meta Quest, HoloLens, and Apple Vision. Among the various applications of these technologies, meetings have emerged as an important scenario. This stands in contrast to the current trend of relying on video meeting systems like Zoom, Teams, or Jitsi for remote work instead of physical meetings. In these online meetings, users have extensive control over their appearance, including the ability to see themselves and modify their appearance and presence. They can utilize the self-view option, change backgrounds, blur unwanted elements, adjust camera positions, and more. 

However, the specific capabilities users expect from virtual reality meeting software remain unclear. Therefore, the aim of this thesis is to gain a comprehensive understanding of the different aspects users anticipate in the metaverse. This thesis, we primarily focus on the aspect of self-view in VR meetings. To achieve this, we will focus on answering the following question: 

"How should the self-view experience be designed in virtual reality meetings?" 

  • Work packages:
    • Literature review on existing findings on self-view in VR meetings and their impact on meeting experience. Goal: identify some criteria for how these meetings differ from 2D virtual and 3D physical meetings.
    • Based on an existing design space, develop three functional VR prototypes
    • Compare the different prototypes in a user study to understand their trade-offs
    • Derive design recommendations for future systems based on the insights
  • Experience/ Required skills:
    • Good programming skills in Java or C#; ideally, but not required, experience in Unity3D
    • Good time management
    • Strong english writing + presentation skills
    • Interest in future technologies such as virtual reality