This lecture introduces key concepts and principles of interactive systems from a human and computer perspective. Furthermore, it describes core development processes for interactive systems as well as provides insights on the use & contexts of interactive systems with a specific focus on selected application areas in organisations and society.
With this lecture, students acquire foundational knowledge to successfully design of the interaction between human and conputers in business and private life. The course is complemented with a design capstone project, where students in a team select and apply design methods & techniques in order to create an interactive prototype.