Designing Cross-Device Support with LLM for Immersive Learning

  • Type:Bachelor/Master
  • Supervisor:

    Shi Liu

Method

1.Human-centered design process to understand user requirements,
2.Implementation of learning support with an existing MR learning system on Meta Quest Pro
3.Enabling cross-device interaction with LLM or gaze-aware support mechanism
4.User evaluation of the system with target users

Goal of the Seminar

This seminar explores providing learning support for immersive learning in MR or VR. With existing MR learning prototype that presents a virtual classroom. The students should find guidelines and user requirements to design an interactive support that allows users to better understand the learning content and receive personalized support with eye tracking data. Ideally, the interaction should be in- and ex-situ with cross-device interaction.